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Development Sprint Plan

Roadmap for completing Shark World 3D Explorer

Overall Progress

38%

12

Completed

0

In Progress

20

Planned

Sprint 1 Complete

Foundation & Core Mechanics

Establish the playable 3D ocean environment with basic shark controls

4/4 tasks

1.1 - Three.js Scene Setup

done ● high

Initialize Three.js with WebGL renderer, camera, and lighting system

  • Create scene with underwater fog effect
  • Set up perspective camera with dynamic follow
  • Add ambient and directional lighting
  • Implement underwater caustics light effects

1.2 - Ocean Environment Base

done ● high

Create the foundational ocean world geometry

  • Generate procedural ocean floor with height variation
  • Create animated water surface plane
  • Add deep ocean trench geometry
  • Implement scene fog for depth perception

1.3 - Player Shark Model

done ● high

Build the player-controlled shark with proper anatomy

  • Create shark body using capsule geometry
  • Add dorsal, pectoral, and tail fins
  • Include details: eyes, gills, counter-shading
  • Implement swimming animation (tail wag)

1.4 - Mouse-Based Swimming Controls

done ● high

Implement intuitive mouse-driven movement system

  • Click and drag to swim in direction
  • Velocity-based movement with momentum
  • Boundary constraints for world limits
  • Shark rotation towards movement direction
Sprint 2 Complete

World Building & Ecosystems

Populate the ocean with diverse environments and marine life

4/4 tasks

2.1 - Coral Reef System

done ● high

Create colorful coral reef ecosystems

  • Generate varied coral structures
  • Add seaweed with animation
  • Distribute across ocean floor
  • Color palette for reef variety

2.2 - Beach & Island Environments

done ● medium

Create coastal areas with beaches and vegetation

  • Beach mound geometry with sandy texture
  • Palm tree models on islands
  • Multiple beach locations around map
  • Shallow water indicators

2.3 - NPC Shark Population

done ● high

Add AI-controlled sharks swimming in the world

  • Multiple shark species with different colors/sizes
  • Simple AI: target-based pathfinding
  • Swimming animations for NPCs
  • Random spawn positions across the map

2.4 - Fish Schools & Particles

done ● medium

Add ambient marine life and particle effects

  • Floating particle system (plankton/debris)
  • Small fish school groups
  • Fish school movement animation
  • Distributed across different depths
Sprint 3 Complete

Educational Content System

Implement the learning component with interactive information points

4/4 tasks

3.1 - Info Point Markers

done ● high

Create glowing interactive markers throughout the world

  • Glowing sphere markers with category colors
  • Pulsing animation to attract attention
  • Ring effect around markers
  • Strategic placement at key locations

3.2 - Educational Content Database

done ● high

Create comprehensive educational data

  • Ocean current information (Gulf Stream, upwelling)
  • Weather patterns (thermoclines, wind circulation)
  • Geography (continental shelf, trenches, reefs)
  • Wildlife information (shark species, behaviors)

3.3 - Info Panel UI

done ● high

Display educational content when near markers

  • Proximity detection system
  • Animated info panel overlay
  • Category badges with colors
  • Toggle visibility with keyboard

3.4 - HUD & Stats Display

done ● medium

Show player statistics and navigation info

  • Depth meter display
  • Speed indicator
  • Current ocean zone/region
  • Nearby shark counter
Sprint 4

Enhanced Graphics & Polish

Improve visual quality with advanced rendering techniques

0/4 tasks

4.1 - Water Surface Shaders

planned ● high

Create realistic animated water surface

  • Custom shader with wave displacement
  • Fresnel effect for surface reflections
  • Sun reflection and glitter
  • Underwater light rays (god rays)

4.2 - Post-Processing Effects

planned ● medium

Add cinematic post-processing

  • Bloom effect for bright areas
  • Depth of field for focus
  • Color grading for underwater look
  • Vignette and film grain options

4.3 - Improved Shark Models

planned ● medium

Create more detailed shark meshes

  • Load GLTF/GLB shark models
  • Skeletal animation for swimming
  • Different species models
  • Level of detail (LOD) system

4.4 - Environmental Particle Systems

planned ● low

Enhanced particle effects for immersion

  • Bubble streams from sea floor
  • Bioluminescent particles at depth
  • Sediment clouds when near floor
  • Light shaft volumetrics
Sprint 5

Gameplay & Interaction

Add engaging gameplay mechanics and interactivity

0/4 tasks

5.1 - Discovery & Achievement System

planned ● high

Track player exploration progress

  • Track discovered info points
  • Achievement notifications
  • Progress persistence (IndexedDB)
  • Completion percentage display

5.2 - Interactive Fish Behavior

planned ● medium

Fish react to player presence

  • Fish flee when shark approaches
  • School reformation behavior
  • Prey hunting mini-game (optional)
  • Different fish species behaviors

5.3 - World Map & Fast Travel

planned ● medium

Navigation aid for the ocean world

  • Minimap showing current position
  • Full map overlay (M key)
  • Marked info point locations
  • Optional fast travel to discovered areas

5.4 - Guided Tour Mode

planned ● low

Automated exploration for learning

  • Auto-pilot to each info point
  • Narration text or TTS
  • Adjustable tour speed
  • Skip/pause controls
Sprint 6

Audio & Accessibility

Create immersive soundscape and ensure accessibility

0/4 tasks

6.1 - Ambient Ocean Audio

planned ● high

Underwater soundscape using Howler.js

  • Ambient underwater drone
  • Whale song in the distance
  • Bubble sounds when moving
  • Surface water sounds near top

6.2 - UI Sound Effects

planned ● medium

Feedback sounds for interactions

  • Info point discovery sound
  • Achievement unlock sound
  • Menu interaction sounds
  • Swimming speed audio feedback

6.3 - Keyboard Controls

planned ● high

Alternative to mouse controls

  • WASD movement controls
  • Arrow key camera control
  • Space/Shift for up/down
  • Control scheme toggle

6.4 - Accessibility Options

planned ● medium

Settings for different user needs

  • Reduced motion mode
  • High contrast info markers
  • Adjustable text size
  • Color blind friendly palette
Sprint 7

World Expansion

Add more geographic regions and content variety

0/4 tasks

7.1 - Arctic Region

planned ● medium

Cold water environment with ice

  • Iceberg models and underwater ice
  • Arctic color palette (blues/whites)
  • Arctic shark species (Greenland shark)
  • Educational content on polar oceans

7.2 - Tropical Reef Expansion

planned ● medium

Enhanced tropical environments

  • More coral varieties
  • Tropical fish species
  • Sea turtle encounters
  • Shipwreck exploration site

7.3 - Deep Ocean Abyss

planned ● low

Deep sea exploration zone

  • Abyssal plain environment
  • Bioluminescent creatures
  • Hydrothermal vents
  • Deep sea pressure mechanics

7.4 - Dynamic Weather Events

planned ● low

Weather affecting the ocean

  • Storm weather with rough surface
  • Visibility changes with weather
  • Current strength variations
  • Day/night cycle
Sprint 8

Performance & Mobile

Optimize for all devices and ensure smooth performance

0/4 tasks

8.1 - Performance Optimization

planned ● high

Ensure smooth 60fps gameplay

  • Geometry instancing for coral/fish
  • Frustum culling optimization
  • Texture atlasing
  • Memory management

8.2 - Mobile Touch Controls

planned ● high

Touch-friendly control scheme

  • Virtual joystick for movement
  • Pinch to zoom
  • Tap info points to read
  • Responsive UI scaling

8.3 - Quality Settings

planned ● medium

Graphics quality presets

  • Low/Medium/High presets
  • Particle density control
  • Shadow quality toggle
  • Draw distance slider

8.4 - Loading & Streaming

planned ● medium

Optimize initial load and streaming

  • Asset lazy loading
  • World chunk streaming
  • Loading progress indicator
  • Background asset preloading

🛠️ Technology Stack

🎮

Three.js

3D Graphics Engine

SvelteKit 5

Application Framework

Svelte Runes

Reactive State Management

🔊

Howler.js

Audio Engine

🧲

Rapier3D

Physics Engine (planned)

💾

Dexie.js

IndexedDB for Progress

🦈 Shark Attacks of the World — Fear less, understand more.