Development Sprint Plan
Roadmap for completing Shark World 3D Explorer
Overall Progress
38%12
Completed
0
In Progress
20
Planned
Foundation & Core Mechanics
Establish the playable 3D ocean environment with basic shark controls
4/4 tasks
1.1 - Three.js Scene Setup
done ● highInitialize Three.js with WebGL renderer, camera, and lighting system
- ✓ Create scene with underwater fog effect
- ✓ Set up perspective camera with dynamic follow
- ✓ Add ambient and directional lighting
- ✓ Implement underwater caustics light effects
1.2 - Ocean Environment Base
done ● highCreate the foundational ocean world geometry
- ✓ Generate procedural ocean floor with height variation
- ✓ Create animated water surface plane
- ✓ Add deep ocean trench geometry
- ✓ Implement scene fog for depth perception
1.3 - Player Shark Model
done ● highBuild the player-controlled shark with proper anatomy
- ✓ Create shark body using capsule geometry
- ✓ Add dorsal, pectoral, and tail fins
- ✓ Include details: eyes, gills, counter-shading
- ✓ Implement swimming animation (tail wag)
1.4 - Mouse-Based Swimming Controls
done ● highImplement intuitive mouse-driven movement system
- ✓ Click and drag to swim in direction
- ✓ Velocity-based movement with momentum
- ✓ Boundary constraints for world limits
- ✓ Shark rotation towards movement direction
World Building & Ecosystems
Populate the ocean with diverse environments and marine life
4/4 tasks
2.1 - Coral Reef System
done ● highCreate colorful coral reef ecosystems
- ✓ Generate varied coral structures
- ✓ Add seaweed with animation
- ✓ Distribute across ocean floor
- ✓ Color palette for reef variety
2.2 - Beach & Island Environments
done ● mediumCreate coastal areas with beaches and vegetation
- ✓ Beach mound geometry with sandy texture
- ✓ Palm tree models on islands
- ✓ Multiple beach locations around map
- ✓ Shallow water indicators
2.3 - NPC Shark Population
done ● highAdd AI-controlled sharks swimming in the world
- ✓ Multiple shark species with different colors/sizes
- ✓ Simple AI: target-based pathfinding
- ✓ Swimming animations for NPCs
- ✓ Random spawn positions across the map
2.4 - Fish Schools & Particles
done ● mediumAdd ambient marine life and particle effects
- ✓ Floating particle system (plankton/debris)
- ✓ Small fish school groups
- ✓ Fish school movement animation
- ✓ Distributed across different depths
Educational Content System
Implement the learning component with interactive information points
4/4 tasks
3.1 - Info Point Markers
done ● highCreate glowing interactive markers throughout the world
- ✓ Glowing sphere markers with category colors
- ✓ Pulsing animation to attract attention
- ✓ Ring effect around markers
- ✓ Strategic placement at key locations
3.2 - Educational Content Database
done ● highCreate comprehensive educational data
- ✓ Ocean current information (Gulf Stream, upwelling)
- ✓ Weather patterns (thermoclines, wind circulation)
- ✓ Geography (continental shelf, trenches, reefs)
- ✓ Wildlife information (shark species, behaviors)
3.3 - Info Panel UI
done ● highDisplay educational content when near markers
- ✓ Proximity detection system
- ✓ Animated info panel overlay
- ✓ Category badges with colors
- ✓ Toggle visibility with keyboard
3.4 - HUD & Stats Display
done ● mediumShow player statistics and navigation info
- ✓ Depth meter display
- ✓ Speed indicator
- ✓ Current ocean zone/region
- ✓ Nearby shark counter
Enhanced Graphics & Polish
Improve visual quality with advanced rendering techniques
0/4 tasks
4.1 - Water Surface Shaders
planned ● highCreate realistic animated water surface
- ○ Custom shader with wave displacement
- ○ Fresnel effect for surface reflections
- ○ Sun reflection and glitter
- ○ Underwater light rays (god rays)
4.2 - Post-Processing Effects
planned ● mediumAdd cinematic post-processing
- ○ Bloom effect for bright areas
- ○ Depth of field for focus
- ○ Color grading for underwater look
- ○ Vignette and film grain options
4.3 - Improved Shark Models
planned ● mediumCreate more detailed shark meshes
- ○ Load GLTF/GLB shark models
- ○ Skeletal animation for swimming
- ○ Different species models
- ○ Level of detail (LOD) system
4.4 - Environmental Particle Systems
planned ● lowEnhanced particle effects for immersion
- ○ Bubble streams from sea floor
- ○ Bioluminescent particles at depth
- ○ Sediment clouds when near floor
- ○ Light shaft volumetrics
Gameplay & Interaction
Add engaging gameplay mechanics and interactivity
0/4 tasks
5.1 - Discovery & Achievement System
planned ● highTrack player exploration progress
- ○ Track discovered info points
- ○ Achievement notifications
- ○ Progress persistence (IndexedDB)
- ○ Completion percentage display
5.2 - Interactive Fish Behavior
planned ● mediumFish react to player presence
- ○ Fish flee when shark approaches
- ○ School reformation behavior
- ○ Prey hunting mini-game (optional)
- ○ Different fish species behaviors
5.3 - World Map & Fast Travel
planned ● mediumNavigation aid for the ocean world
- ○ Minimap showing current position
- ○ Full map overlay (M key)
- ○ Marked info point locations
- ○ Optional fast travel to discovered areas
5.4 - Guided Tour Mode
planned ● lowAutomated exploration for learning
- ○ Auto-pilot to each info point
- ○ Narration text or TTS
- ○ Adjustable tour speed
- ○ Skip/pause controls
Audio & Accessibility
Create immersive soundscape and ensure accessibility
0/4 tasks
6.1 - Ambient Ocean Audio
planned ● highUnderwater soundscape using Howler.js
- ○ Ambient underwater drone
- ○ Whale song in the distance
- ○ Bubble sounds when moving
- ○ Surface water sounds near top
6.2 - UI Sound Effects
planned ● mediumFeedback sounds for interactions
- ○ Info point discovery sound
- ○ Achievement unlock sound
- ○ Menu interaction sounds
- ○ Swimming speed audio feedback
6.3 - Keyboard Controls
planned ● highAlternative to mouse controls
- ○ WASD movement controls
- ○ Arrow key camera control
- ○ Space/Shift for up/down
- ○ Control scheme toggle
6.4 - Accessibility Options
planned ● mediumSettings for different user needs
- ○ Reduced motion mode
- ○ High contrast info markers
- ○ Adjustable text size
- ○ Color blind friendly palette
World Expansion
Add more geographic regions and content variety
0/4 tasks
7.1 - Arctic Region
planned ● mediumCold water environment with ice
- ○ Iceberg models and underwater ice
- ○ Arctic color palette (blues/whites)
- ○ Arctic shark species (Greenland shark)
- ○ Educational content on polar oceans
7.2 - Tropical Reef Expansion
planned ● mediumEnhanced tropical environments
- ○ More coral varieties
- ○ Tropical fish species
- ○ Sea turtle encounters
- ○ Shipwreck exploration site
7.3 - Deep Ocean Abyss
planned ● lowDeep sea exploration zone
- ○ Abyssal plain environment
- ○ Bioluminescent creatures
- ○ Hydrothermal vents
- ○ Deep sea pressure mechanics
7.4 - Dynamic Weather Events
planned ● lowWeather affecting the ocean
- ○ Storm weather with rough surface
- ○ Visibility changes with weather
- ○ Current strength variations
- ○ Day/night cycle
Performance & Mobile
Optimize for all devices and ensure smooth performance
0/4 tasks
8.1 - Performance Optimization
planned ● highEnsure smooth 60fps gameplay
- ○ Geometry instancing for coral/fish
- ○ Frustum culling optimization
- ○ Texture atlasing
- ○ Memory management
8.2 - Mobile Touch Controls
planned ● highTouch-friendly control scheme
- ○ Virtual joystick for movement
- ○ Pinch to zoom
- ○ Tap info points to read
- ○ Responsive UI scaling
8.3 - Quality Settings
planned ● mediumGraphics quality presets
- ○ Low/Medium/High presets
- ○ Particle density control
- ○ Shadow quality toggle
- ○ Draw distance slider
8.4 - Loading & Streaming
planned ● mediumOptimize initial load and streaming
- ○ Asset lazy loading
- ○ World chunk streaming
- ○ Loading progress indicator
- ○ Background asset preloading
🛠️ Technology Stack
Three.js
3D Graphics Engine
SvelteKit 5
Application Framework
Svelte Runes
Reactive State Management
Howler.js
Audio Engine
Rapier3D
Physics Engine (planned)
Dexie.js
IndexedDB for Progress